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In this project, I set out to create a 3D avatar that is indistinguishable from the real me. The attached video showcases a side-by-side comparison of my face and the digital character I meticulously developed to replicate it with absolute precision.<br />
The process began with a high-resolution 4K facial scan, which served as the foundation for generating detailed textures. These textures underwent extensive refinement to clean up unnecessary details and enhance the overall resolution. I layered advanced depth maps and textures to differentiate between various elements like skin and hair, ensuring exceptional realism.<br />
From there, I sculpted the facial structure and fine-tuned expressions, while also crafting custom hair from scratch. These elements were seamlessly integrated into Unreal Engine, leveraging its tools to achieve top-tier visual fidelity and lifelike performance.<br />
The result is a MetaHuman character that feels genuinely real, down to the smallest detail.<br />
Tools used in the process:<br />
Blender, ZBrush, Character Creator 4, Qlone, Photoshop, Maya, Unreal Engine (Lumen & Path Tracer for rendering).<br />
I'm thrilled to share this project with you and would love to hear your thoughts.
The process began with a high-resolution 4K facial scan, which served as the foundation for generating detailed textures. These textures underwent extensive refinement to clean up unnecessary details and enhance the overall resolution. I layered advanced depth maps and textures to differentiate between various elements like skin and hair, ensuring exceptional realism.<br />
From there, I sculpted the facial structure and fine-tuned expressions, while also crafting custom hair from scratch. These elements were seamlessly integrated into Unreal Engine, leveraging its tools to achieve top-tier visual fidelity and lifelike performance.<br />
The result is a MetaHuman character that feels genuinely real, down to the smallest detail.<br />
Tools used in the process:<br />
Blender, ZBrush, Character Creator 4, Qlone, Photoshop, Maya, Unreal Engine (Lumen & Path Tracer for rendering).<br />
I'm thrilled to share this project with you and would love to hear your thoughts.
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