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I present to you my Capstone Project for term 1 of the Game Artist Program at Vertex School.
As a Big fan of "Bloodborne " and specifically the fight with "Ludwig the Accuser", I decided to try modeling the Holy Moonlight Sword.
I learned a lot in the process.
The model was done entirely in Maya, the carving on the handle and blade was made in ZBrush, baking and texturing was done in Substance Painter and in the end Unreal Engine 5 was used to assemble and render the environment.
All props in the scene apart from the sword are from Megascans.
"Aah, you were at my side all along.
My true mentor... My guiding moonlight..."
— Ludwig, the Holy Blade
As a Big fan of "Bloodborne " and specifically the fight with "Ludwig the Accuser", I decided to try modeling the Holy Moonlight Sword.
I learned a lot in the process.
The model was done entirely in Maya, the carving on the handle and blade was made in ZBrush, baking and texturing was done in Substance Painter and in the end Unreal Engine 5 was used to assemble and render the environment.
All props in the scene apart from the sword are from Megascans.
"Aah, you were at my side all along.
My true mentor... My guiding moonlight..."
— Ludwig, the Holy Blade
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